Small City: Nailbourne Castle

Nailbourne Castle

Nailbourne Castle
Example Sylvin architecture.
StateSylvan
ProvenceQueoulnia Kingdom
Sub ProvenceWyvernford Dutchy
RegionMu̹yà Edæ Holt
Founded965
Community LeaderLord Tshênkepí Corrie
Area15 km2 (6 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4706 m (15439 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population3661
Population Density244 people per km2 (610 people per mi2)
Town AuraTransmutation
Naming
Native nameNailbourne Castle
Pronunciation/nailbourne/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Nailbourne Castle (/nailbourne/ [Translation Unavailable]) is a subtropical Small City located in Wyvernford Dutchy, Queoulnia Kingdom, within the Sylvan.

The name Nailbourne Castle is derived from the Sylvin language, as Nailbourne Castle was founded by Fyesheg̈ Houchen, who was culturaly Sylvin.

Climate

Nailbourne Castle has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Nailbourne Castle receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Nailbourne Castle covers an area of nearly 15 km2 (6 mi2), and an average elevation of 4706 m (15439 ft) above sea level.

Overview

Nailbourne Castle was founded durring the late 11th century, by Fyesheg̈ Houchen. The establishment of Nailbourne Castle was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nailbourne Castle's construction back out of the project. Fyesheg̈ Houchen pushed on reguardles, and Nailbourne Castle was finished, but starts off as a terible place to live.

Nailbourne Castle was built using the conventions of Sylvin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Nailbourne Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nailbourne Castle is buildings are arranged arrounded a highly ordered system of broad cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Nailbourne Castle's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Nailbourne Castle has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Nailbourne Castle suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Nailbourne Castle long.

Civic Infrastructure

Nailbourne Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nailbourne Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nailbourne Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nailbourne Castle's parks.

Nailbourne Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nailbourne Castle.

Nailbourne Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nailbourne Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nailbourne Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nailbourne Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nailbourne Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nailbourne Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nailbourne Castle's public wards, blessings, and other arcane systems.

Nailbourne Castle possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nailbourne Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nailbourne Castle's natural decorations nor waterways.

Nailbourne Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nailbourne Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nailbourne Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nailbourne Castle's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is recurring in Nailbourne Castle.

The Gremlin near Nailbourne Castle are known to be almost tame, such that they can be put to domestic use.

Nailbourne Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Truename Magic energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 11
  • Farm Laborer: 18
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 14790 m2
    • Cattle and Similar Creatures: 915
    • Poultry: 10983
    • Swine: 732
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 366

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 13
  • Carpenters: 12
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 7
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 12
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 8
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 20
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 21
  • Barbers: 17
  • Coachmen: 5
  • Cooks: 15
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 14
  • Healers: 9
  • Housekeepers: 11
  • Housemaids: 21
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 13
  • Restaurateur: 13
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 7
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 14
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 10
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 36
  • Monks, Monastic: 13
  • Monks, Civic: 12
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 14
  • Rangers: 5
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 11

Cottage Industries

  • Brewers: 10
  • Comfort Services: 12
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 11
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 16
  • Spinners: 9
  • Tinker: 3
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 12
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 12
  • Canners: 11
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 7

1294 of Nailbourne Castle's population work within a Foundational Occupation.

2148 of Nailbourne Castle's population do not work in a formal occupation, but do contribute to the local economy. 219 (6%) are noncontributers.

Points of Interest

Nailbourne Castle is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Nailbourne Castle is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Nailbourne Castle's local festivals commemorates this miracle.

History